Current date/time is Wed May 01, 2024 10:00 pm

Special Units

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  • Sigil Knights


    The Sigil Knights are a group of elite knights that work for the Guild Masters if they so wish it but mostly they are a separate entity all on their own. They are a group of 6 members each Sigil Knight possess' a sigil that is socketed into their armour. The sigils are Water, Fire, Earth, Wind, Light, and Darkness. Each sigil is embued with those specified powers and enchances the abilities of the wearer if they have them to begin with. The sigil power works by rune magic, meaning the knight has to draw the rune for each spell into the air. The runes will be taught to the knights by the Yethorian, a former Sigil Knight as well. This section is off limits to those that are not a Sigil Knight, Guild Masters, and Elders.
    Moderators: Guild Masters, Co-Guild Masters, Elder
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  • Guild Ambassadors


    Guild Ambassadors are an official envoy, for each Guild and they are the only ones that cannot be harmed even if they cross into another Guild's territory.
    Moderators: Guild Masters, Co-Guild Masters, Elder, Guild Ambassador
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